Here’s my first attempt at making an image using 3-D modeling software.
What I’ve realized about the whole 3-D process is that trying to render stuff that’s organic and natural is hard and takes a lot of time. But, (and this is a huge but) 3-D programs are AWESOME for making anything colorful, shiny, or with a clean look. So with that in mind, I decided to make a retro-future campy shrink ray advertisement. If the software is good at making things look shiny and plastic, why not just go with the flow and use the medium for what’s appropriate. Hey, it worked for Toy Story.
As I get more experienced with the software I’ll probably figure out a greater variety of capabilities. I’m especially excited for the potential to design 3-D logos and text with much greater ease than with the 3-D tools in Illustrator. Hopefully in a few weeks I’ll have something cooler, like a character model or something.
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